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bench - 2025-05-12 12:10:53 - MAQAO 2.21.1

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Optimizer

Loop IDAnalysisPenalty Score
Loop 1318 - bench+Execution Time: 46 % - Vectorization Ratio: 100.00 % - Vector Length Use: 45.93 %
Data Access Issues+55
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 47 issues (= instructions) costing 1 point each.47
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Inefficient Vectorization+47
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 47 issues (= instructions) costing 1 point each.47
Loop 1643 - bench+Execution Time: 30 % - Vectorization Ratio: 100.00 % - Vector Length Use: 93.59 %
Data Access Issues+60
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of special instructions executing on a single port (BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 52 issues (= instructions) costing 1 point each.52
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Inefficient Vectorization+52
[SA] Presence of special instructions executing on a single port (BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 52 issues (= instructions) costing 1 point each.52
Loop 1703 - bench+Execution Time: 19 % - Vectorization Ratio: 100.00 % - Vector Length Use: 93.00 %
Data Access Issues+32
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of special instructions executing on a single port (BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Inefficient Vectorization+24
[SA] Presence of special instructions executing on a single port (BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
Loop 404 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+3
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Loop 367 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Data Access Issues+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Vectorization Roadblocks+3
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
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